Course Description:
Everyone seems to be talking about design patterns these days. This course is designed to both show you what they are and how they can be applied to real-time C++ embedded systems.
It answers the following questions:
• What are design patterns and why should I be bothered by them, especially in embedded systems?
• Who are the “Gang of Four” and how is their work relevant?
• Which patterns are easy to work with and are most commonly found in embedded systems?
• Are there any specific patterns to embedded systems?
• What are anti-patterns?
• What is the difference between a pattern and an idiom?
Overview:
This 4-day course will give practical, hands-on experience with the core design patterns, uniquely addressing their suitability to a non-PC programming environment.
Course Objectives:
• To understand what Design Patterns are and how the language of patterns can aid designers and developers to be more productive.
• To provide practical experience of working with Design Patterns.
• To understand the significant “Gang of Four” set of classical patterns and patterns associated specifically with multi-tasking embedded systems.
• To see how the patterns language can be used to document bad designs as, so called, “anti-patterns”.
• To give you the confidence to apply these new concepts to your next real-time project.
• To develop your understanding of Object Orientated principles through the lessons of others that are captured by design patterns.
Pre-requistes:
• A good working knowledge of C++.
• An understanding of Object-Oriented principles.
• UML class modelling is useful, but not essential.
Who Should Attend:
The course is aimed at software developers, designers, and architects wishing to make use of design patterns or software engineers in general who require a good briefing before deciding on their suitability to their projects.
Design Patterns aid considerably in collaborative working and the sharing of knowledge, at least initially by drawing on many external sources.
Duration:
Four days
Course Materials:
Delegate Handbook
Related Courses:
• Real-Time Software Design with UML 2.0 [OO-503]
• Advanced C++ for Embedded Systems [AC++-501]
• Embedded Software Testing [T-401]
Course Workshop:
The course exercises are designed to foster an understanding of design patterns, object orientation, and C++. Ample opportunity is provided for delegates to consider the implications of patterns to the size and space concerns of embedded systems whilst reflecting on the broader quality issues that they directly address. |